<?xml version="1.0"?>

<!--
	- radial deadzone should always be defined;
    - "Default" angular deadzone should be defined;	
    - define all coeffs like you would define them for positive x axis;
	- if negative axis is not defined, it will be generated from reflected positive axis.
-->

<deadzones>
    <radialDeadzone inner="0.05" outer="0.9" /> 
	
    <angularDeadzone name="Default" >
        <axis name="xAxis" aCoeff="0.0" bCoeff="0.0" cCoeff="0.0" />
        <axis name="yAxis" aCoeff="0.0" bCoeff="0.0" cCoeff="0.0" />
    </angularDeadzone>

	<!-- Left Analog Stick -->	
	<angularDeadzone name="Preset_1" >
		<axis name="xAxis" aCoeff="0.0" bCoeff="0.0" cCoeff="0.0" />			
			<axis name="yAxis" aCoeff="0.0" bCoeff="0.2" cCoeff="0.0" >
				<negative aCoeff="0.0" bCoeff="0.0" cCoeff="0.0" />				
			</axis>
	</angularDeadzone>
	<!-- negative y axis is defined separately -->	
	
	<!-- Right Analog Stick -->	
	<angularDeadzone name="Preset_2" >
        <axis name="xAxis" aCoeff="0.032" bCoeff="0.07" cCoeff="0.0" />
        <axis name="yAxis" aCoeff="0.035" bCoeff="0.0" cCoeff="0.0" />
	</angularDeadzone>
	
	<angularDeadzone name="Preset_Vehicle" >
        <axis name="xAxis" aCoeff="0.0" bCoeff="0.4" cCoeff="0.15" />
        <axis name="yAxis" aCoeff="0.0" bCoeff="0.2" cCoeff="0.0" />
	</angularDeadzone>

</deadzones>

